Good afternoon all, Quick question. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. The rules by and large remain at the technology level of the year 3049, with some individual advanced rules provided, while the "current" year of the BattleTech universe was now given as 3085. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. Three of the previous edition's four scenarios ("Final Exam", "Trial by Fire", and "Divide and Conquer") were included in the rulebook, with small changes; most importantly, the original (now unseen) 'Mechs in these scenarios were exchanged for other 'Mechs from the new lineup included with this edition. $115.00. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. You gain a lot more money by selling spares, especially in friendly systems. Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. The universe book was retitled to Inner Sphere at a Glance, but the content remained largely unchanged and it notably still only covers the universe through the year 3067. Although the rules as such remained unchanged, the rulebook was reorganized and partiallly rewritten. The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. Did You Know? At fifty tons it can mount more than enough weapons to make it a deadly fighter. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. The design was re-introduced to the Inner Sphere in the early 3070s. The outer appearance of the box cover (and back cover) underwent minor changes while the box content apparently remained unchanged. I always wanted to play TT when I was a kid but never got the chance. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. A very well-rounded BattleMech, the Hellhound can carry all three classes of weapons (beam, ballistic, and missile) while also mounting ECM and jump jets (although not by default). The rulebook states that the "current" year of the BattleTech universe is 3058, while BT4 is set in 3049. $177.00. Battletech Introductory Box Set (2013, Newest Edition) - GREAT CONDITION. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. Apr 21, 2018 @ 6:42am Mech list. The "premium" minis in this set are different units from the previous and, ironically, maybe not quite as good - but the other units are the *real* story. A Record Sheets booklet was also included, for a total of four booklets in the box. This is an assault variation of the Mad Cat with added jump jets but lacking the speed and maneuverability of the original. As an OmniMech, it can be heavily modified to suit unique purposes. I advise all would be purchasers to keep an … The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. The fourth edition, calling itself BT4 in the rulebook, redesigned the rulebook again. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior’s unique skills, dice, and more." Machine's weapon heat problem is only liability. :D < > Showing 1-10 of 10 comments . The description of the BattleTech universe was moved to its own eight-page section at the end of the book. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. The Wyvern's low speed hampers it in any other terrain, however. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. The Record Sheets booklet remained, and a "Painting and Tactics Guide" booklet was added that taught miniatures painting and some boardgame tactics. Fortunately, since the Intro Boxed set is using the introductory tech level, the ‘mechs in it all have some sort of fatal flaw. BT was my first Minis game way back when but the cool mechs are gone and replaced with some really ugly ones. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, https://www.sarna.net/wiki/index.php?title=BattleTech_boxed_set&oldid=630059. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. In MechWarrior 4, few other 'Mechs can carry equal firepower. The Introductory Box Set is designed as the entry point into the game for new BattleTech players. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. BATTLETECH A GAME OF ARMORED COMBAT 3RD EDITION BOX SET GAME 1604 FASA . This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. This design was based on the infamous skull-headed Atlas ‘Mech. This section is a stub. All medium 'Mechs are both fast, and deadly. $135.00. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. However, the design's only gleaming flaw is its slow speed. Its weapons are a light pulse laser and an extremely powerful mortar. The game stats for all but three Battledroids–now called BattleMechs–were changed to some degree to account for errors or changes in the construction rules, and four new designs were introduced: Locust, Wolverine, Thunderbolt, and BattleMaster. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. I am very excited about MWT! For those of us who grew up gaming in the 1980s and 1990s, Battletech will always be emblematic and iconic of that particular era in hobby history - just like Dungeons and Dragons, Warhammer, Magic, and Settlers of Catan are. In addition to the usual 24 playing piece miniatures there were two high-quality extra miniatures of a Hellbringer (Loki) and a Summoner (Thor), though unlike the other miniatures these two had to be assembled from parts that came on sprues. 5 out of 5 stars ... Battletech 3rd Third Edition 1604 Box Set With Plastic Miniatures FASA Mech Game. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The Clans only have a few of these Mechs left, and they are prized possessions. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. It is one of the first Inner Sphere OmniMech designs. ... A very fancy incarnation of Battletech complete with 26 mechs. Contents: 2 fully assembled (un-painted) miniatures (Griffin & Wolverine) 18″ x 22″ full-color game map (double-sided) Die-cut 'Mech & terrain tokens Quick-Start … One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. $44.99 ... this is a ROBOTECH TACTICS (BATTLETECH) RIFLEMAN Mech. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. Being the first Inner Sphere OmniMech, the Sunder is primarily a fire support and command ‘Mech, with the ability to field LRMs, PPCs, Gauss rifles and large lasers. On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. The fourth scenario ("First Run") was used to showcase the quick start rules, and was moved to the second booklet accordingly. The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. The detail on the larger two mechs is fantastic, I must admit I am a little disappointed with the other mechs but at the price I cannot complain too much.. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. BattleTech, 4th Ed. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. This product is the first Battle Value list for units using the Total Warfare rules set. The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. Introduction to BattleTech book cover. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Perfect for commanding a lance of light 'Mechs. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. It is popular both as a scout and a training ‘Mech. There are some ‘mech designs that are just plain better then everything else. Devastating attacks that can render attacker crippled. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. Rubber stands were included for the cutouts. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. Everything you need in a single box. Crests for the five Great Houses plus three Bandit Kingdoms and five mercenary units made their first appearance as colored faction counters to go with the 'Mech cutout playing pieces. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. Older 'Mechs have seen combat for decades if not centuries and are absolutely battle proven. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. This extremely fast ‘Mech. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. BattleTech came with a rulebook (with a proper cover) with gaming and 'Mech construction rules. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. What they lack in speed they make up for in strong armour and weaponry. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. Did Robotech finally tell the Battletech guys to stop copying their stuff? The rulebook was just a 26-page booklet without cover, and its last six pages were flip-sided and contained information about the universe. A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. ... Ending Thursday at 9:45AM PST 2d 5h. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. This ‘Mech is a rarely-seen machine during the Succession Wars era. The very model of Clan versatility, this second generation OmniMechs has a balance of missile, ballistic, and beam weapons with good speed and armor, which makes it a favourite amongst Clan and Inner Sphere pilots alike. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. A formidable ‘Mech built for the front line. The Clint's only real failing is its ammunition supply. The Battledroids included with this first set as cutout playing pieces were the Stinger, Shadow Hawk, Archer, Griffin, Warhammer, Marauder, Crusader, Wasp, and Rifleman. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. All of these would later become Unseen. This is basically a rehash of the Introductory box set. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. The vehicle and infantry rules from Battledroids were dropped, but the construction rules were kept with some adjustments. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces. Finally, it offered rules for Battledroid construction (but not for vehicles) that were similar, but not identical, to the 'Mech construction rules that would remain an integral part of all BattleTech boxed set rulebooks. Many of you have noticed that the Introductory Box Set is hard to find and that’s because it’s currently out of stock.. BattleTech CityTech - Mapscale Buildings - Full Set. You can help BattleTechWiki by expanding it. Stats were provided for six 'Mechs previously featured in BattleTech (Archer, Rifleman, Shadow Hawk, Crusader, Marauder, Warhammer), six new 'Mechs (Stalker, Ostsol, Hunchback, Ostroc, Spider, Ostscout) and six combat vehicles (Condor, J. Edgar, Hunter, Vedette, Demolisher, Wheeled Scout). It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. Basic rules for vehicles and infantry were added back in, with additional training scenarios for these unit types, titled "Veteran Training Scenario" and "Elite Training Scenario", respectively. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. Will there be rare mechs or equipment that can be salvaged? The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. $10.90 shipping. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. Warhammer Archer Phoenix Rifleman The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. A large number can even overwhelm the strongest ‘Mech if coordinated properly. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand. Like all subsequent boxed sets, the Battledroids box contained a pair of dice, and two (identical) fold-out paper mapsheets with a hex grid. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. The Vulture has an infamously large amount of remakes due to the popularity of the base model. It makes every hit count and pays dearly for any one too many. Catalyst Classic Battletech Introductory Box Set (1st Ed) VG+. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. The Javelin is a reliable scout ‘Mech. $110.00. Davehillbo. Because of its devastating short-range weaponry it has also become popular in ambushes. The Battledroids game rules were different from the later (second edition) BattleTech rules. A humanoid-shaped machine with long barrels in place of arms. Four generic training scenarios were included ("First Run", "Final Exam", "Trial by Fire", and "Divide and Conquer"). In the wake of the Unseen lawsuits FASA redesigned the basic BattleTech boxed set for a new edition in 1996, with a new lineup of 24 'Mechs that were not affected by the Unseen situation: Commando, Spider, Jenner, Panther, Assassin, Cicada, Clint, Hermes II, Whitworth, Vindicator, Enforcer, Hunchback, Trebuchet, Dervish, Dragon, Quickdraw, Catapult, JagerMech, Grasshopper, Awesome, … The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. It was only the optional 'Advanced Battledroids Rules' that resembled what would become the classic BattleTech boardgame rules. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. WikiLists is a FANDOM Lifestyle Community. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". Carrying powerful arrays weapons making its predecessors look pale in comparison. Battledroids also featured rules for tanks and armed jeeps that differed significantly from all later iterations of the BattleTech rules regarding their movement, firing, and damage rules. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. A fifth new addition was the Chameleon TrainingMech. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Then I saw the MTW advertisement and thinking about that got me interested in TT again, so I bought the Introductory Box Set and even taught my wife how to play. commandos. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. Keep your BattleTech game on the move with this handy calculator. However, it can be equipped with jump jets. Make the 'Vanilla' career mode the sidequests for Battletech 2, a way to recoup experience and gain loot in between the more interesting mini-campaigns. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. In 1994 a "revised" version of this edition was released, in a thicker box that could better fit the miniatures. The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. Its use declined during Clan Wars of the 3050s. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. The box also contained two small model kits that were identified as Shadow Hawk and Griffin Battledroids; the models were in fact imported "Dougram Combat Armor" and "Soltic H8 Roundfacer" models from Fang of the Sun Dougram (see also: TCI Model Kits). These models were out of scale and too large to fit on the gameboard's hex fields, and were not included with later editions of the boxed sets. Unlike in the BattleTech Seconnd Edition rulebook, no universe background was provided beyond a short introductory story, Life in the Big City. 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